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ARWAR

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The GDD is a reference document. Members of the development team will constantly be using the document to find specific information for their specific needs. Consider the size such a document may grow to in order to document every piece of the game. We don’t want the GDD to cause information overload and then become a prop under somebody’s wobbly desk. As such it is important that you organize and format the document to make it easy to use. Also note that some of these sections might not appear in the GDD itself but instead would appear in supplemental documents such as an Art Bible or Test Plan. A game design document is meant to be a living document. Just as when the artist changes the design of his painting every time he takes his brush to the canvas, a computer or video game evolves as code and art are created. The GDD then is the communication tool from which all the members of the team can follow that evolution.
Gainsafe-01

Conduct the best and simplest warehouse auditing job with a self-explanatory set of questions

Mission/challenge Structure

Teams will be able to challenge other teams by searching for their team name or by searching for teams nearby. Also individual players will be able to challenge individual opponents.

What are the objectives of the game?

The prime objective of the game is to get as many points as possible by not getting killed and performing operations such as killing enemies to achieve those points.

How does this game flow works?

This game is limitless and will be active all the time unless the player has gone into an offline or if he is in the safe zone, in which the enemies are unable to kill him.

Screen Flow Chart
A graphical description of how each screen is related to the flow of the game. Visual depiction will begin once the scope of the game is finalized.
Splash Screen
The application will start with an appealing and interactive splash screen, which will display the app’s name and logo. This Screen will appear for 5 seconds or more depending on the game loading time on the mobile application. The splash screen’s concept is that it covers the time while the app is loading and it shows the company logo in order to promote the app. Different options of the splash screen shall be provided to the client and final selection shall be the upon client’s discretion.
Instant inspection
You can use a set of built-in relevant questions in the app to conduct an on-the-spot warehouse inspection.
Reduce human errors
User can skip registration and move to the main screen and view registered profile of other users. If user wishes to sign up, he/she would have to input the following information in the relevant fields.
Main Game Modes Screen:
User will be able to select from the Following will be the game modes: Random Multiplayer Mode. All online players will be viewable in which 50 to 100 people will be viewable at the same time and will be able to actively participate.
Solo mode: User will be able to fill up his arsenal with the items available to be picked up such as weapons, armor etc.
Clan Mode: User will be able to create his own team against which other team will be able to compete. Team members can be invited through Facebook or by searching for other by using there username.
Game Playing Screen:
Player will be able to view his surroundings with his camera. Shooting options will be available. Weapon options will be available. These options will be available at the time of playing the game. Player will be able to view the following options on the screen.
Main Game Options Screen:
User will be able to view the following options on the screen. User also able to view the damage that has occurred after an attack. It also being able to choose from the shields they have available to protect them from specified bullets. User will be able to request assistance from the drones to shoot nearby enemies.
GainSafe—Project Delivery Timeline
c++
Eclipse
React
Swift

The steps taken from the preliminary development considerations to the final release of the app.

• We discuss the core problem the app will solve for the client.

• Identifying the target user, mobile platforms and devices, and revenue model for the client’s application.

• Designing the app which involves concentrating on the essentials features in UI and multi-touch gestures for smartphones with respect to the design standards.

• We select the right approach for app development according to the time and budget constraints of the client.

• Next we transform your idea into an application prototype keeping intact the basic functionality.

• Recognize the beta testers, acknowledge their feedback and integrate the necessary ones.

• We hand over the app to the client through strict deployment management ensuring the integrity of live environment is secure at all times.

• Capturing powerful metrics for social sharing, funnel analysis, demographic data, time and location, and emergent behavior of the client’s user base.

• Improvement is a never-ending process and we make regular updates in the client’s app with new, powerful features.

• Besides the launch, we also offer clients some lightweight marketing endeavors to ensure that their app doesn’t get lost in the countless other names in the app stores.

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